Fixing errors in xgen. My project had been set beforehand.
Fixing errors in xgen. Below are my questions and problems i stepped onto.
Fixing errors in xgen 'x64' means that you have a 64-bit version of Windows. Hi, this is my first time posting. nobraintools. Hi, I ran into a problem with Xgen any of Modifiers refuses to work. mb myproject_17. Example (Maya has to be closed): myproject_17. I just recently started learning xgen. :I have Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. Is there anything I can do to speed up the guide creation as there is always a delay before the curve is created and this makes the process of populating the model very slow. All the best, Hi guys, @Anonymous I also tried sp5 but no luck. I'm new to using and learning about Xgen in Maya. // Error: XGen: Description name passed is not an xgmDescription. Set the Render Mode to Live: Select the Xgen Collection in the Maya Outliner. To use that option, open WinRAR on your computer. com/ No pipe data is found with the name fxCollisionWire__subdiv. That said, it's a bit of a stretch, but you could try dragging the Maya folder(not the 2018 folder or projects folder the whole Maya I copied a previous version of the . Basically, Xgen only seems to work for me if the project folder is saved No luck but thanks. thank you This error: // Error: XGen: Failed to find Cube_prim. Have you UV mapped the object? You'll need the model UV'd and fit inside the 1x1 square. Renaming the Geo is bound to is not recommended if it can be avoided. But I change my clumpping point setup with density base, it's working well. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Creating a Realistic 3D Female Face & Jeannie Jacket | #ZBrush, #Marvelous Designer, #Substance Painter, #XGen Hair, #Arnold RenderIn this tutorial, I’ll tak I've been having a problem with rendering a sequence of xgen groomable splines where the xgen looks to be regenerating each frame, creating a lot of noise around the fur. Can't find what you're looking for? Ask the community or share your knowledge. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. png // // Error: XGen: Searched path includes: // Error: XGen: Failed to find Cube_prim. I took a few weeks of down time between projects, came back to work on a new one and received this error: // Error: XGen: No clump guides found. Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: Welcome to Autodesk’s Maya Forums. Any And that's the reason xgen doesn't find valid file to load in xgen UI during startup. 'x86' means that you have a 32-bit version of Windows. I am not sure if I need to declare them global or something. If xGen Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. I think your suggestion sounds very promising because I can see how attributes would be duplicated with the meshes, and would cause issues ones building new descriptions on them without deleting the old attributes. I tried to make a new project, set it, check uvs, check that the output of Arnold's xgen is set to renderer Arnold, but XGen and Vray used to work pretty well on my system but after the 3. After the sim, I export a . To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. cpp:32: error: 'takef' was not declared in this scope. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! Rendering a Maya scene with animated hair using Xgen description with Arnold on a render farm shows flickering and random hair movement in the render output. I get a Warning of : No bound Geometry. You need to hit the set up maps button and set the clump density and map resolution. In this video, I go over some general tips for xgen groom construction, outline and demonstrate the proper export process for taking your groom into Unr. ARNOLD-14893 - [GPU] 4MB GPU memory Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The As for fixing it, you may have to manually remove some curves/guides or groom them in different ways. If you see an underlined word or text passage, click on the highlighted area for correction options and apply them as needed. (Collision) Note: The Sfcdetails. We also have some documentation on Xgen workflows and pipelines that may help you out. While some errors might need more detailed fixes, these initial steps often solve the most common problems. 3 maya version. Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. We share and discuss topics regarding the world's leading 3D software. 1 potential fix: it looks to be a pathing issue. File Reference: fix the unsynced connection due to edit applying (ex. xgen) 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. been having these same errors come up every time i quit out of an ipr. All my descriptions/collections are still What I can tell you is how we eventually fixed this problem: If the mesh is exported as an obj and imported into Zbrush and Geometry > It happens when try to create groomable splines on imported geometry or try to paint the mask for a hairline (or when use guides as curves) Check to have a space in your It's been working fine for days, yet the 3rd day I open the file and regenerate the hair and this happens. Up close the fur looks great, from a distance however the fur flickers in a "blotchy" kind of way. To fix this error, first be sure the wire-guided method is the method you want to use. change the display setting from openGL to directX 3. Here's a scene you can try out. Click the Free Check button to check grammar, spelling, and punctuation. I just select the raccoon mesh, create new xgen description and choose, "groomable Chkdsk's basic function is to scan the integrity of the file system and file system metadata on a disk volume and fix any logical file system errors that it finds. Please let me Non-critical: Errors on opening workfile and failed opening of published xgen. msu or. abc for batch rendering though we are trying to render through just the render view window first. A place where you can show off your 3D models, artworks, and designs. Hi @kris1. This is because Maya imports Xgen when referencing in external Maya files but the reference edits that ensure the location of the Xgen files are correct, has not been applied yet. After a Maya crash, Xgen doesn't show my descriptions and collections anymore and display the "Getting started with Xgen" screen. That way, if the issue happens, you can import PURCHASE TUTORIAL BELOW https://flippednormals. Here are XGen Courtesy of Trinity Liuhttps://www. These errors can then be fixed automatically, if the add-on provides the option, or fixed manually. reset prefs folder Possibly, the file is corrupted. youtube. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . ma format, go to import options and scroll down, I believe it’s the second option below the default (not at computer right now). xgc file was correctly on the folder, the No pipe data is found with the name fxCollisionWire__subdiv. Then in the lighting file, I import the collection, grooming and then Referenced Xgen causes skinned geometry to break when saving MAYA-94250 File->Open 'Selective Preload' broken since 2018. Xgen is my hell. xgen) and then reopen your scene again. SO please if anyone knows how to fix this I would be grateful. If you are working on a scene that contains Xgen hair that was created by placing and shaping guides, and you do a “delete all by type->history,” it causes the guides to become disassociated with the mesh they were originally created oneven if you have not modified the guides from a previously saved file. Hi @rimcrazy. Convert your guides to curves, then export those as alembic every time you've worked on your guides. Open the Xgen file with Note Pad, find the old name (through find/replace), change it to the new name and save it. I have tried few suggestions from friends: 1. To determine if your GPU is compatible: Welcome to the Autodesk Maya Subreddit. ptx Hi, When I do Azure batch render with Vray & Maya my Xgen search paths changes back to relative paths resulting in missing files. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. Nothing appears to be missing, and my character model seems to be working all as intended, An xdsc file is only created when you export a description. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. This was when applying the xgen description to a small test plane with no materials or modeling done to it, and it happens literally every time I try to use xgen. be/iQP0P5iw48UThe problem was about a motion capture character with fur. I always set the Xgen paths to use absolute paths using Xgen path editor but somehow when rendering in the cloud it # Error: XGen: Failed to open file: (file path) /(file name). But when I create a density mask and trying to paint exclusions, I always get error: // If the feature succeeds in repairing your archive, you can extract your archive without any checksum or other errors. The path is failing to resolve due to the spaces. XGen uses its output as the input for the modifier above it in the stack and so on. Stacking modifiers lets you create numerous unique effects for grooms or instanced splines. Hi @Anonymous and welcome to the community!. However, rendering the same scene locally does not show this issue. Any input welcome. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. I still have the collection and description in my outliner visible. I've recently started using xgen and it was working perfectly. MTOA-1968 - Xgen extension fails to add Arnold attributes in Maya 2025. exe file for your version of Windows. ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type. Hi everyone I'm going through a weird problem. Wire-guided methods are primarily used for resolving collisions involving the primitives that follow the anim wires that have reached collision free using other methods. xgen # When i go to the XGen Tab i see the start up screen which i get when i dont have a XGen collection in my scene. 6 update I keep getting the following error: // Error: XGen: Failed to open file and the Welcome to Autodesk’s Maya Forums. com/https://nobraintools. after this comes up it doest allow me to place any guides. Such errors might include corrupt entries in a volume's master file table (MFT), bad security descriptors associated with files, or even misaligned time stamp or file size Just like its predecessor, the Windows 10 October 2018 Update (version 1809) is a major refresh that brings new features and enhancements to improve the overall experience for desktops, laptops, and I ran into a dynamic simulation problem when creating that tutorial:https://youtu. *just a couple of examples, like path errors using namespaces, xgen preview errors because the ". I can see the fur preview when the file is opening for few seconds, the time maya (2018) UI loads but then it disappear and I can't seem to find a way to get it back. It looks like something may have went wrong when Maya got stuck/crashed for you. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. While it might not be the png steps that were the solution in that thread, @Michael_Todd provided a few more potential solutions in that thread that may help here. the error:// Error: line 1: XGen: Candidate guides have not been associated! UmaV5,Head_Center_VarEverything was working nicely, no history was deleted, the connectivity. ptx is in use" etc. Hello! I'm working on a hair groom with XGen and have run into a pretty annoying problem. Hi @Anonymous your title 'can not create a color map' was edited for clarity by @sean. thomas_ledwell 6 November 2024 15:36 . We share and discuss topics regarding the world's leading 3D-modeling software. This message appears when XGen cannot find pipe data in the Collision Modifier emitted from the AnimWires Modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff) . you can try removing and reinstalling WinRAR on your computer to fix the app's issues. 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. xgen file, and named it so it matched the current maya file version. ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders. To fix this error, first be sure the wire-guided method is the method you want to use. In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. How to Fix DLL Errors: To fix . . Well I'm glad it's not causing any major issues at least at the moment. To fix this error, first be sure the wire-guided method is the I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. heasley To create an encrypted connection with a website, a web browser, such as Chrome or Firefox, first attempts to verify that website's SSL certificate. dll errors, you can try these common solutions. An xdsc file is only created when you export a description. – This means that the step failed the validation but there is an automatic fix available. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. and I can't figure out how to fix this You can fix this by changing the name of the object in . myproject_16. co Hi and welcome to the community! The collision modifiers don't work by default like in the steps you provided. We have created the . they were all read only so went into the security tab and added an everyone with all permissions open to the folder structure. this is a known issue and we're working on a This video is mostly just fixing small bits of errors that appear in the groom before we move on to Xgen modifiers. (FXModule) This message appears when XGen cannot find pipe data in the Collision modifier emitted from the AnimWires modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff). After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. Basically the Evaluation manager determines how the work needed to process what you see in the viewport is calculated. dll to restore missing . It looks like you haven’t created the Clump points and maps yet. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. then went out and changed the xgen folder (and all others Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Watch also (Finding your lost BitLocker recovery key with John the Ripper): https://www. When importing the ZBrush curves in . It checks out in other apps: Modo, Max, Zbrush. Share your knowledge, ask questions, and explore popular Maya topics. Either that AnimWires module is inactive or deactivated from errors, or does not have the “affectCollision” option checked. This can be caused by unlocking the XGen container and rendering. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the We are having a similar issue. In the app's built-in file manager, navigate to the folder containing your archive. (I've linked a video at the end) @Michael_Toddwrote:. @Anonymous . I've tried this seven or eight times now. My project had been set beforehand. Use Error: XGen: Failed to open file: starlet05__Starlet_hair. And deleted the collection folder in xgen manually, which wasn't the correct way to For my character's eyebrows I will have to convert to polys because they have density masks and clumping but obviously fewer hairs = fewer polys. dll files and fix dll errors. xgen <-- move this one to trash. This message appears when XGen cannot locate the file in any of the XGen Data Path-specified directories listed in the message. Anyone can help to fix the issues? I have some issue with my xgen clumping. XGen was easily the most difficult to integrate into our pipeline. XGen Files and Folders Welcome to the Autodesk Maya Subreddit. I just finished modeling and rigging a character in Maya 2016 for Windows OS, but now it suddenly tells me "errors have occurred while reading this scene that may result in data loss" whenever I open the file. So the newly opened scene should load the xgen pallets in the xgen UI. The reason I like to do this before I mov # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # I found some posts on the autodesk forum about XGen but they didn't solve my problem. For the curious, to definitely get rid of this speci I have discovered what causes this problem. tks in advance. disable NIVIDIA graphic card and re-open the software 2. client. Go to the Preview/ Output tab of the collection in the Interestingly enough, the last time this happened I quit the game after an hour, in order to avoid the game crashing (and to prolong the session). Download the. 1 potential fix: it looks to be a An xdsc file is only created when you export a description. Hello. I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. Hmm ok. The animation setting is set to ' Parrallel' , I have not used any batch renders so far. com/creator/kelechi?tagIds=1Title: Create a Realistic 3D African Male Character Design with Urban Clothing - C Hi Michael . I have managed to determine that the issue is something to do with the model itself as I am able to create a density mask for an XGen groom on a sphere in the same project Member List; Calendar; Mark channels read; Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025. xGen Fur Flickering 10-02-2015, 04:34 AM. I played around a bit but it doesn´t help. Have you tried re-importing all of the collections and xgen files etc? If that doesn't work, you could try exporting everything from your This message appears when you use an XGen file that needs to bind to data in the xgeom file but the geometry is missing. [clump_test1,clump_test,Clumping1] The path above is the result of trying several projects and updates to Maya 2017 (up to Update 4) with the hopes that Hey guys,I am a student and having troubles to open the file which I have been working on for a week. Just found a solution, and I’m not sure it was ever broken. Th Peter Stumpf, a 3D and VFX hobbyist, has provided an in-depth breakdown of the Blake project using ZBrush, Substance 3D Painter, and XGen, covering sculpting, texturing, shading, grooming, and LookDev. Verify the date Welcome to the Autodesk Maya Subreddit. "Export with xGen" – Export the character with xGen. So if you want clumping and density masks in your groom, which is pretty much always, then I would have to say XGEN IGS is unusable at the moment (please fix it Autoflow). Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Thanks for your attention. Help please fix the problem. If that still doesn't work, try unloading and reloading the Xgen I'm not sure what happened. Here are the best fixes to resolve this issue and get your game running smoothly: 1. Here's a video example of someone setting up colliders properly. Better screenshots or in detail step by step, I tried to solve the problem by reading similar reviews, my head goes round after that (. Anything related to 3D! I've recently started using xgen and it was working perfectly. gumroad. Ever loaded up a Maya file only to receive an error about missing references? Or are textures missing from your scene, even when viewed in textured mode? I Welcome to the Autodesk Maya Subreddit. Open the Xgen file with Note Pad, find the old name (through find/replace Hi @V4nDl0 . Also for that duplicated object in attributes under Arnold and visibility uncheck everything so it doesn't actually render. I'm in Maya 2017 update4. Really I don't know what I have to do. The info in this thread may help you out!. Hmmm ok. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. So ive started working on the Bodice for my model and its been going fine till up to now I used the Card primitive and in order to render I need to export the description into a mesh and I tried to use the Export as Mel option only it exports an empty file? so I tried to export i Duplicate the object and assign Lambert or whatever is default material, xgen region maps doesn't work with Arnold materials. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # I found some posts on the autodesk forum about XGen but they didn't Hi everyone! I'm trying my hand with fur and have quiet a lot of issues to be honest. Hi all, After hours and hours and a lot of rework and frustration with this issue, I found something that helps me and I hope it can be useful for you too. read this thread and decided to check the permissions on the directory documents/maya etc. I've tried to reload the Lately I struggling with interactive xgen. By clicking on this icon, that fix will be applied, and validations will restart. com/ Hi @kris1. And I can not paint on the surface to color the fur. Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. Re-install the application that requires MaterialXGenShader. [clump_test1,clump_test,Clumping1] The path above is the result of trying several projects and updates to Maya 2017 (up to Update 4) with the hopes that Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. Thany you so much! This helped but i still have some problems, it´s like the hair doesn´t follow the guides in some places still. xgen # # Error: XGen: Failed to import collection from file (file path) /(file name). Below are my questions and problems i stepped onto. abc of the output curves to uses as wires for the groom. Visibility and Visibility Output channels can be out of synch) MAYA-73450 File Reference: layerManager node is removed after exportAsReference, causing errors when creating a new scene (Error: Could not find display layer manager node) (Error: XGen: Trouble closing ptx The best way to fix runtime errors is to use computer repair software to diagnose exactly what is causing them. Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). 3 with Alembic MAYA-93977 Import file does not have cache list of previous files in OS native file dialog MAYA-93909 Fix several Selection/Deselection issues in node editor MAYA-105393: Focus jumps to "Set traversal depth" after creating a node in Node editor MAYA-105392-columnWidth of scriptTable can't set to less than 42 MAYA-102801: Renaming errors in Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. If you absolutely have to rename it, there are ways to update XGen for the new geo name but it's not a one click fix, you have to export the Collection, rename the geo, delete the collection in the scene and import the XGen collection but don't have the bindings option Welcome to the Autodesk Maya Subreddit. xgen file. png // // Error: XGen: Searched path includes: Autodesk Community > Maya Community > Maya Forum > Re: Xgen error: Group23296. We had to figure out the best way to allow XGen collections to transfer between assets and shots, it had to be Perforce friendly, Welcome to the Autodesk Maya Subreddit. ( to fix it you need to add cut node with resample on )- possibility to Hi All, I am currently looking at interactive grooming with Xgen and am using a workflow whereby I am adding individual guides using the place tool to control a denser hair description. I can get XGen to reference properly if the geometry that the description is on is not being referenced. I followed a tutorial from J Hill but I cannot add any guides. Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright 36 CREATING BEARD HAIR GUIDE AND FIXING XGEN NOT GENERATING HAIR IN MAYATitle: Create a Stunning 3D Albino Male Character Design - Complete TutorialIn this c Hi @neuberl. Check If Your GPU Supports DirectX 12. I got the fur system set up in maya 2017. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. XGen processes multiple modifiers as a stack, so their effect on the splines is additive. Hello everyone, We are working on a little project using maya's new xgen hair and recently ran into a problem when it comes to rendering it in vray. I also can no longer see the areas "// Error: line 1: XGen: Candidate guides have not been associated! New_Hair,Eyelashes_v1 // " I've never found a fix for this, but here's what you can do to avoid losing work when it happens. cpp:33: error: 'putf' was not declared in this scope How to fix John the Ripper error "No OpenCL devices found". By: This page will help you resolve common error codes that XGen generates. The solution from that thread was: "Hey, so we resolved the issue. No pipe data is found with the name fxCollisionWire__subdiv. com/t5/maya-forum/xgen-candidate-guides-have-not-been-associated-fix/m-p/8852295#M73228 What To note that the very same scene using XGen collections renders correctly with Arnold and doesn't produce any error or warning. XGen can't seem to find the files it needs. Every time I create a New Description and Collection for my project for Xgen. It checks out in the cleanup tool. Hi @Anonymous . Norton 360 for Mac. https://forums. I guess something wrong in your scene file. xgen # However I see collection and description in outliner. txt file contains details from every time that the System File Checker tool has been run on the computer. Tool to change XGen guides' colorPlease visit for more detailshttps://www. but no xgen load. I read an article on function, thought it was because I needed to declare the functions void when I call them, but I received new errors. But Maya trows the following: rmanLoadPlugin; rmanChangeToRenderMan; rmanRenderPass("Final", "");Exporting XGen CollectionsDone. xgen --> copy this one and name it after the current version (myproject_17. Mesh is UV-ed and textured with tx format file. Also this problem started after I imported some Geometry from Zbrush to use to generate Curves for Guides. I don't have a lot of experience using XGen so it's entirely possible that there's a simple solution to this that I'm unaware of, but information about what causes this warning and how to fix it When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. I am trying to render my XGEN fur with Renderman. Generally you may need animwires set up or you could do the work through the Interactive Grooming. First, When I setup my very fisrt clumping point to guide base, It print zeroing piexel issue. XGen Files and Folders Hello guys, I was rendering my model and I find out my xGen Hair has gone lol only the lines is on itDo you know how to fix it? I don't know if is about my scalp mesh I don't think so but the problem is showen on it. 1 For the people with the same issues, check u painted map it solved it ! Hi everyone, I'm using Maya 2020 and tried to apply xgen to my model, but it didn't work out, because I didn't really know much about Xgen. Published: Wed 15 July 2015 By Craig Barnett. I'm using render sequence with Arnold in Maya 2017, I've set the primitives to generate from my baked XPD file and I've exported patches for batch rendering and ticked Arnold's 'use aux # Error: XGen: Failed to open file: (file path) /(file name). Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. The modifier at the bottom of the stack gets computed first. Since I last posted I tried resetting Maya to default preferences as that was one of the last suggested things I could find online, which unfortunately didn't fix the issue. " Hi Michael, thanks for looking into it. In my case, most of zeroing pixel issue happen in clumping2 or 3, but in this case It's Resolving XGen Errors. The file includes information about files that were not repaired by the System File Checker tool. I thought maybe the scene was too big and tested in a new, completely empty scene, but it crashed there too. To check your text, copy and paste or write directly into the online editor above. and I can't figure out how to fix this it fixed my problem! I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. Now when you open the Maya file again all of your guides will be at their places. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Could you upload your scene file, we will check it. DG is the old method and Serial and Parallel are the newer, generally better performing options. It's a digital certificate that verifies the identity and security of a website and includes information such as the domain name, the organization name, the issuing authority, the certificate expiry date, and a public key. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. But the latest that I don't manage to fix is that I don't seem to get back my fur after saving the file. Thanks so much for the speedy responses, I have been busy so I wanted to make sure I responded back to this. @Anonymous I thought I managed to find a way around it but it doesn't work properly either. autodesk. - request for rotation brush- request for inclination brush- request for placing brush - move option- display values for current guide length etc- lots of "invalid number of points" errors . hjxxlbfipddstfumynwkpqzsejaxyedvtmbfdtwsnxphqub